Tinkering with Cubetto

IMG_9604This time I had the chance to test Cubetto, a coding robot for kids aged 3+. It is ideal as it doesn’t need any screen at all.

A feature that stands out from other robots is that the kids can “write” and visualise their algorithm on the interface board. There is also a function line at the bottom where you can define its body. That function can be called with the blue square coding block.

It is also quite precise, even of the mat is a bit wrinkled.

You can easily trace your code as there is a blue led below each coding block that blinks when it is running that command.

In case you run out of ideas, there are more than 50 lessons ready to use in your classroom.


Coding, Primary, Secondary, Showcase/ Workshop, Swift Playgrounds

ALB Las Palmas

El pasado miércoles 22 de Febrero tuvo lugar el evento ALB (Apple Learning Breafing) en el Museo Elder de Las Palmas de Gran Canaria al que asistieron 130 personas.

En esta ocasión realicé un taller de 15 minutos (replicado en 3 tandas) sobre Swift Playgrounds, demostración y recursos disponibles, así como de la posibilidad de integración con otros robots educativos como Dash & Dot y Sphero.

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Swift Playgrounds

Mi primer Swift Playground Book de Matemáticas

Cómo ya había comentado en mi primer post, llevo mucho tiempo con la mente puesta en la creación actividades de matemáticas a través de la programación. Es algo que realizaba hace años pero dentro de la materia de informática en un aula de ordenadores.


Ahora con Swift Playgrounds podemos centrarnos en el problema matemático tanto como queramos (Podemos mostrar o hacer editable únicamente el código que consideremos relevante), sin salir del aula y con una característica crítica: Feedback automático.

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Swift Playgrounds

Swift Playgrounds Books

As this is my first post in this blog, I wanted… I needed to talk about something that occupies my thought lately: Swift Playgrounds Books.
It is a specific file format that can only be created with Xcode on a mac and runs under Swift Playgrounds on an iPad. It lets you create your lessons/ activities divided in chapters. You can hide the code that you don’t want the user to see, so that he/ she can focus on the problem they are trying to sort out. This is in my opinion the key feature of the whole thing, because it means that you can use it in steam subjects where you can use coding for problem solving.

I am working on how to integrate some of these activities in Maths, as coding == maths.

There is already a great example out there from my fellow ADE Daniel Budd. I strongly recommend his blog